showing 42 games

namepublisher(developer)year arrow_downwarddescription
Gomoku Narabe Renju  Nintendo1983Gomoku Narabe Renju is a Japan-exclusive video game for the Family Computer (in addition to the Virtual Console) which is based on the board game Connect Five. There are three difficulty levels in addition to a two-player mode - beginner, intermediate, and advanced. Unlike tic-tac-toe where there is usually a draw if both players pay attention, there is always a possibility to win in Gomoku Narabe. Since 1936, studies have proven that players controlling the "black" tiles can win by playing a completely perfect game. Some rules were introduced to keep the game fair and to reduce black's advantage on the board. The game follows the Renju rules. For example, the player controlling the black tiles only wins with five pieces in a row. Rows of six or more are called overlines and will result in a loss instead. White tile-controlling players, on the other hand, has no such restrictions and can win by collecting a row of five or more tiles.
[i](Source: Wikipedia)[/i]***[media=youtube]AT0j4gZxG2w[/media]***"Gomoku Narabe Renju" is the first board game for the Famicom. It features three difficulty levels, from beginner to advanced. A two-player mode allows you to also play against a friend. It is a very basic interpretation of a Go(moku) game. Not suprisingly the graphics are pretty underwhelming and the game lacks motivating features. Only for die-hard Gomoku or board game fans.
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Daiva Story 6: Imperial of Nirsartia  Toshiba EMI (T&E Soft)1986ナーサティアの玉座 actually reads [code]nāsatia no gyokuza[/code] (Throne of Nirsartia).***"Daiva: Imperial of Nirsartia" combines strategy gameplay with shoot'em up scenes. You start from your home planet with a fleet to other planets to conquer/free them. In space it is possible that you meet an enemy fleet and the screen switches to an overhead map where you can move you ships on a square grid. Beating the enemy fleet can provide you with information about secrets like the location of otherwise hidden planets (like the very last planet named "Nirsartia"). When you land on a planet the game becomes a side-scrolling shoot'em up where you shoot your way from left to right. Killing the boss at the end means you conquer the planet. You should fly back to your home planet from time to time to upgrade your fleet with more ships and save your game. The graphics and music are ok, the shoot'em up sequences are playable but all planets feel very similar, despite different graphics. And the strategy part can become tedious with bigger fleets. I give T&E Soft my respect for trying something new on the Famicom. In 1986 there existed no strategy games for consoles. But in the end both parts of the game are not fully satisfying. labelimageminimize
Nobunaga no Yabō: Zenkokuban  Koei1988NOBUNAGA'S AMBITION is a turn-based strategy game set in Japan's "Warring States" period that is the 16th century when Japan was divided into numerous feudal states, each one ruled by a daimyo - a warlord. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a great strategist. Now you are Nobunaga and you have to bring your one wish true that is to rule the whole of Japan.***"Nobunaga's Ambition" is the first Koei strategy game appearing on consoles and a port of the second game in the Nobunaga series from Japanese computer systems. Your task is to conquer all "fiefs" in Japan, either in a shorter 17 fiefs game or a longer 50 fiefs game. The game surely set a new standard for NES strategy games regarding complexity. It not only features a strategic level of governing your fief, but also tactical warfare when attacking or defending a fief on a hex-map. My biggest issue with this game is the difficulty level, which is rather high and the fact that the game is rather slow paced. Especially the 50 fief game takes ages to play.***1 player, 2 players, 3 players, 4 players, 5 players, 6 players, 7 players, or 8 players competitive turn based play. More than 8 computer players provided. Each human or computer player controls a faction. labelimagesubject
Takeda Shingen  Hot-B (Another)1988 labelimageminimize
Sangokushi: Chuugen no Hasha  Namco (Tose)1988 labelimageminimize
Famicom Wars  Nintendo (Intelligent Systems)1988 labelimageminimize
Daisenryaku  Bothtec (Quest)1988 labelimageminimize
Sangokushi  Koei1988KOEI, WE SUPPLY THE PAST, YOU MAKE THE HISTORY.

Romance of The Three Kingdoms

LIVE SECOND CENTURY CHINA

China's Second Han Dynasty has collapsed. The entire country is in chaos as warlords battle each other for control. Each claims to be emperor, however none is powerful enough to retain the title.

Romance of the Three Kingdoms puts you in the role of one of the warlords of Second Century China. As a master, you must recruit the best generals in the country and win their loyalty. They will advise you in times of peace, and fight alongside you on the battlefield. Negotiate with other masters, or simply attack them. Always use terrain to your best advantage, making sure to choose the right kind of attack for the situation. In times of peace, manage your states to increase their productivity and prepare your army for battle.

* Five different scenarios
* 255 characters with their own personalities
* Manual with historical notes and reference map
* For 1-8 players

Romance of The Three Kingdoms combines a huge data base with advanced programming to give you a game in which the characters are so historically accurate and life-like, and the game events so real, you will swear you're living in Second Century China.

Produced by Kou Shibusawa
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King of Kings  Namco (Atlus)1988Not related to [game=#7923]Wisdom Tree's King of Kings[/game]

One player, two player, three player, or four players take turns in concurrent/competing/cooperative play. (the game is designed for both competitive and cooperative strategies)
One to four players receive funds for each city they occupy. With these funds they can build different troop types including humans or fantastic creatures. Each troop type moves better or worse in different terrains. Differing movement abilities and the way the different kinds of troops interact with each other, having different strengths and weaknesses depending on which type that are battling with, means strategy is emphasized over sheer numbers or experience of each unit (but the latter two are still advantageous).

Human Units: King (only one per player), Fighter, Knight>Silver Knight>Dragon Knight, Monk>Priest>Bishop, Sorcerer>Mage>Wizard.
Fairy Units: Goblin, Harpy, Elf, Giant, Gryphon
Dragon Units: Lizardman, Wyvern, Serpent, Dragon
Other Units: Golem, Skeleton
Non-playables: Cockatrice, Sword Fighter, Axe Fighter, Lance Fighter, Bow Fighter, Cerberus, Gargoyle, Barbarian, Zombie
[Zerothis]
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Q*bert Ultra Games (Konami)1989The Tazmaniac Kings of Chaos have trapped your ol' pal Q*bert in their treacherous time warp. And, with nearly 40 perilous pyramids to escape from, he's in trouble up to his "schnoz"! Now, you're his only hope. But to secure Q*bert's safety, you'll have to be a whiz-bang player, bouncing our pug-nosed hero around like a banshee, and matching the pyramid squares with escape code colors. All the while, you'll dodge untold zillions of Whammy Balls that'll fall onto the Q*bster's punky hairdo - SPLAT! Plus, you gotta outsmart Q*bert's archest enemies - Ugg, Wrong-Way, Slick, Sam and Coily (the slimiest purple headed snake you'll ever meet) - who'll be on your tail from square one. It's a regular Zany Zone in here, a loony bin of mischief and mayhem. And if you don't have the nerve - you may go nuts!***
[70]***Announced for Famicom as well but later canceled.
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Aoki Ookami to Shiroki Mejika: Genghis Khan  Koei1989Become Genghis Khan and lead the most fearsome army in the known world. Use your Land of Mongols to build an empire on the bodies of your enemies and the rubble of their conquered cities. With skill, cunning, diplomacy and luck, all of Europe and Asia could be yours. Failure means shame in the eyes of your princess, or even death! Victory on the battlefield requires bold strategy and clever planning. Outmaneuver your opponent with cavalry, lay siege to his castle with archers or even challenge him to a duel. But success also requires brilliant political tactics and a sharp eye for business during times of peace. Genghis Khan is based on actual history and offers a blend of strategy and role playing elements. Make history as you play the great Khan himself or his rivals, Richard the Lionhearted, Emperor Alexious III, or Shogun Minamoto of Japan. labelimagesubject
Defender of the Crown Ultra Games;Palcom Software (Beam Software)1989The in-game story seems to refer to the end of the second crusade and one of the few battles that the crusading forces actually won. Undoubtedly this is backstory and the game is set some time later than 1149 and sooner than 1199 (which is the historical beginning of John of England's reign). Probably the murdered king mentioned is Henry II of England, who actually died of natural causes in 1189; but his health was certainly not improved by the actions of his sons, especial Prince John. Never the less, the in-game date begins counting from October 1149. The game takes much dramatic license. The player is one of the six knights mentioned in the story and all of these knights will be battling for England.

Cinemaware went and released most versions of this game for free download[spoiler=Patch Codes;Close Codes][code]$0511 18 ∞ Life Bar in Sword Fights
$990B 00(01) G:AAEOUPPA Soldiers Cost 0 times as much (free)
$990B xx(01) G:ggEOUPPg Soldiers Cost $xx times as much (or use genie
numerals in place of g variables)
$990C 00(08) G:GAEOKOAA Knights cost 0 times as much
$990C xx(08) G:ggEOKOAg Knights cost $xx divided by $08 times as much
$990D 00(0F) G:YAEOSOYA Catapults cost 0 times as much
$990D xx(0F) G:ggEOSOYg Catapults cost $xx divided by $0F times as much
$990E 00(14) G:ZAEOVPGO Castles cost 0 times as much
$990E xx(14) G:ggEOVPGg Castles cost $xx divided by $14 times as much
$E368 0A(14) G:ZAVVALGO Have 10 soldiers in your Garrison
$E368 xx(14) G:ggVVALGg Have $xx soldiers in your Garrison[/code][/spoiler]
[Zerothis]***[code]
IN THE YEAR OF OUR
LORD, 1149 WHEN THE KING
RETUNED FROM THE HOLY
LAND, HE KNIGHTED SIX
GREAT WARRIORS WHO HAD
CARRIED HIM TO VICTORY
OVER THE INFIDELS. THE
KING'S SUBJECTS CROWDED
THE PALACE TO SEE HIM
GRANT EACH OF THE HEROES
A CASTLE AND IT'S
DOMINIONS
WHEN THE KNIGHTS
DEPARTED FROM THEIR LANDS
ONE MAN, A SAXON, RODE
TO SHERWOOD FOREST ּּּ
[sic][/code]
[Zerothis]
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Conflict  Vic Tokai1989The Red Wolves are on the prowl... Western Europe, 0530 hours, 15 July. A faraway rumble of machinery heralds the approach of what can only be a massive armored force. As you radio headquarters for reinforcements and air support, you lean forward out of the turret hatch of your M-1A1, hoping to catch a glimpse of the enemy in the distant horizon. Are those T-80's you see silhouetted in the first rays of the rising sun? And that roar - high over the clouds! Could that be a squadron of MIG-29's racing to intercept your incoming A-10 Thunderbolts? It doesn't really matter at this point. Your troops are committed. And there can only be one winner in CONFLICT!***Conflict NES-C3-USA published 1989 in the USA
コンフリクト VIC-C3 published 1989-12-01 in Japan
[Zerothis]
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Meimon! Tako Nishiouendan  Asmik (Graphic Research)1989 labelimageminimize
Pipe V  Sachen;HES (Sachen)1990A totally radical game entrenched in a deep underground maze of never-ending pipes. Here is your big chance to try out those plumbing skills. The water is on, think ahead, and most of all, keep on your toes. Nasty accidents do happen! The general idea is to keep the water flow happening by adding the most appropriate piece of pipe. Well, it sounds easy enough, but the pace gets pretty hectic as the water stream picks up momentum. You may want to use a cross pipe, straight pipe, points pipe or try connecting a storage tank along the way to slow things down while you try and catch your breath. Don't relax for too long or the only breath you'll be catching is underwater. The minute you thought you were done with this floor, here comes the next floor, just a little faster. Watch out... a totally addictive game! labelimagesubject
The Chessmaster Hi-Tech Expressions (The Software Toolworks)1990Introducing... The Chessmaster, the most powerful chess program in the world today - and the friendliest! With over 30 different features, The Chessmaster is the perfect chess companion, adversary and instructor for any chess player, beginner or expert. Watch The Chessmaster think, force The Chessmaster to move, change sides at any time... you can play, practice or learn chess - alone or with a friend! 16 levels from Newcomer to Grandmaster. Teaching mode shows all possible legal moves. Set up pieces in any position to play and solve chess problems.***Released in the US (NES-EM-USA, Rarity: B Rare) and Europe (NES-EM-NOE). labelimagesubject
Nobunaga's Ambition II  Koei199016th Century Japan was a time of tremendous chaos and civil war. The mighty Japanese hero Oda Nobunaga sought an end to generations of bloody conflict, yet his dream was tragically halted when he was murdered by his own general. Now it's your turn to become a 16th Century warlord and fulfill Nobunaga's Ambition.

As a Daimyo (warlord), you'll embark on an epic quest to unify Japan. Vying for power and territory, you'll command vast armies of samurai warriors, defend yourself against ninja assassins, lay siege against might fortresses, negotiate alliances and confront your enemies in deadly combat!

* Enhanced microchip provides memory for incredibly detailed characters and graphics.
* Two scenarios for 1-4 players.
* Five skill levels.
* 400 samurai with distinct abilities and personalities.
* Sophisticated battle scenarios incorporating everything from charging cavalry to castle warfare & surprise attacks.
* 38 unique battlemaps and castles.
* Super realistic military, economic and diplomatic simulation.
* Full color map/poster.
* Battery back-up function for easy saving capability.***1 player, 2 players, 3 players, or 4 players competitive turn based play. More than 4 computer players provided. Each human or computer player controls a faction.

UPC: 0-40198-00040-6 is visually verified, 0-40198-00019-2 is not.
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Fire Emblem: Ankoku Ryū to Hikari no Ken  Nintendo (Intelligent Systems)1990Fire Emblem: Ankoku Ryū to Hikari no Ken is a tactical role-playing game where players take on the role of Marth and his growing army during their campaign across the continent of Archanea. The game progresses in a linear fashion, with maps being unlocked and played as dictated by the storyline. Each playable character is assigned a unique character classes that have various functions in battle, such as being mounted or having access to magic. A unit's class affects their range of movement and strength on the battlefield; mounted or flying units have greater mobility, archers have a greater attack range, while heavily armored characters have more damage resistance. Each character has a set character class, and each time a unit raises its experience level, its various stats increase randomly. There are a total of 25 characters that can be recruited over the course of the game, and 21 available classes for the majority of characters, with the exception of main protagonist Marth.

Battles use a turn-based battle system, with a limited number of player units and enemy units each taking turns and moving across a grid-based battlefield: battles are won by the player defeating key enemy units such as commanders and other boss characters. In battle, the game transitions to a dedicated battle arena, where the battle plays out in real-time. Each action yields experience points (EXP), and when the character earns 100 EXP, they level up, their health increases, and their class-specified statistics are randomly raised. During missions, towns and secret vendors can be visited, where new items such as healing potions, weapons and armor can be purchased. Weapons and armor are specific to different characters, and each weapon has a limited lifespan before breaking when it reaches its limit. Currency is limited to certain scripted or player-driven events, or wagering on arena battles. If a character falls in battle, they are subjected to permanent death, removing them from subsequent missions and the rest of the storyline. The game ends if Marth falls in battle.
[i][Source: Wikipedia][/i]***First episode of the Fire Emblem series, and often considered as the very first tactical role-playing game, Fire Emblem uses gameplay mechanics that are still used in most T-RPG.
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Castle Quest  Hudson Soft1990This is a different game from [game=#i7646]Castlequest[/game] labelimageminimize
Arkista's Ring American Sammy (NMK)1990The Evil Shogun has stolen the ring of Arkista, plunging the Elven Kingdom into darkness and despair. Only one elf, Christine, is brave enough to take up the treacherous challenge to recover the stolen treasure. She must fight, through towns, graveyards, and mazes crawling with hordes of monsters. Yet, with your help, can she make it to the infamous Ninja Dungeon? labelimagesubject
Battle Fleet  Namco (Atlus)1990 labelimageminimize
Bandit Kings of Ancient China  Koei1990Join history's greatest band of robbers - The Bandit Kings of the Song Empire! The year is 1101 and the evil minister Gao Qiu has seized all Imperial authority! The Emperor has one last chance to restore the glory of days past - a desperate gamble to find the last great hero in China! As a Bandit King, make allies and conquer territories. Watch out for typhoons, riots, epidemics, desertions and attacks from wild beasts. Enjoy festivals with your loyal band of heroes. Gain the support of the people and receive the benefits of their favor. But stay alert... in the end, who will be victorious? You or Gao Qiu? labelimagesubject
Battle Chess Data East (Beam Software)1990Did someone tell you chess is a civilized game played by civilized people? Forget it. Chess is war - a ruthless, cutthroat battle where one warrior lives to fight again and the other is left on the battlefield. With BATTLE CHESS you don't just imagine the battles, you experience them! You'll hear the clank of armor, as you watch dramatic, 3-dimensional animations of courageous heroes fight to protect their king. BATTLE CHESS is the most incredible chess game you've ever seen - where empires can be won - or lost! labelimagesubject
Pyramid  American Video Entertainment;Milmar Indústria;Sachen (Thin Chen Enterprise;Hacker International)1990[color=white]......................................[/color]W e
[color=white]....................................[/color]h a v e
[color=white]..................................[/color]known for
[color=white]................................[/color]decades that
[color=white]..............................[/color]the ancient Egyp-
[color=white]............................[/color]tians were the first
[color=white]..........................[/color]to play games, but who
[color=white]........................[/color]would have ever guessed they
[color=white]......................[/color]could create a game that was this
[color=white]....................[/color]much fun to play. With bombs, hidden
[color=white]..................[/color]surprises and game play that requires both
[color=white]................[/color]planning and quick reflexes this is truly the most
[color=white]..............[/color]challenging game of its kind. ▲ There is just one
[color=white]............[/color]rule to playing PYRAMID, don't let the pit fill up with
[color=white]..........[/color]stones. As each stone falls from the sky it must be turned,
[color=white]........[/color]twisted and carefully fit together perfectly. Like the great pyramids,
[color=white]......[/color]the stones must fit together so precisely that not even a feather
[color=white]....[/color]could slide between the cracks. ▲ How much mind-bending video game
[color=white]..[/color]excitement can modern game players handle? There is only one way to
find out. Play PYRAMID, the ancient Egyptian game from the Queen of Fun.
[Zerothis]***Published 1990 in USA by AVE
Published 1990-07-10 in USA by Sachen (according to the patent)
Published 1990 by Sachen
Published 1990 by Hacker International with additional development (porn version)
Published 1991 in Brazil by Milmar Indústria
Published by HES in Australia

The premise of this game is that it was invented by the ancient Egyptians. Its a Tetris like game that includes shapes with bricks cut in half diagonally. This makes it extremely difficult to build a row. It could have been better titled "Curse of the Bricks". The description of the game on the back of the box is uniquely laid out in the shape of a triangle. Despite the official description, pieces function like the original Tetris bricks and cannot be "twisted" into place.

While there is proof that AVE published this game in the USA, its possible Thin Chen Enterprise did so also. There are 72-pin NES carts in NTSC format of this game marked Sachen, but no proof they were sold in the USA. Thin Chen Enterprise did however, file a US patent for the game, which makes a US release much more likely. Also, Thin Chen Enterprise Company, Ltd (Sachen) registered a US copyright (TX-3-038-106) 1990-06-16 for "Pyramid I" and recorded that the work was published on 1990-07-10 (the Japanese publishing date)

The Hacker International version includes nudity but is not immediately distinguishable from the other famicom versions. Usually they have a blue & gold label.
[Zerothis]
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Ishin no Arashi  Koei1990 labelimageminimize
Sangokushi II  Koei1990Return to an age of chivalry and courage, a time when the destiny of entire kingdoms could be decided by combat between two heroes.

As the virtuous Liu Bei, ruthless Cao Cao, or another powerful leader from China's past, take part in the struggle to unify a country torn apart by rebellion!

Destroy your opposition through brute force or wear them down with patience and cunning. Gain mighty allies as you expand your domain, and carry out joint invasions on mutual enemies. If you victorious in war, you may also discover mystic relics to increase your power. Rule over your territories wisely or poverty, rebellion and disaster will be your reward. Only you can determine the fate of China!
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SD Gundam: Gachapon Senshi 3 - Eiyuu Senki  Yutaka (Tose)1990 labelimageminimize
Fire Emblem Gaiden  Nintendo (Intelligent Systems)1991 labelimageminimize
Pyramids of Ra  Matchbox;Piko Interactive (Source Research and Development;Matchbox)19912 prototypes labeled Pyramids of Ra & Scarabeus are owned by Mike Etler. The game was apparently developed with the Gameboy in mind as it is not in color. A version was was later released for the Gameboy.
[Zerothis]
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Nadia: The Secret of Blue Water  Toho (Advance Communication Company)1991The game is based on the anime Nadia: The Secret of Blue Water. It features 50 different battle fields in which the players employ one character per turn. The characters can either move, use a skill/item, or enter a RPG-like round based close combat. For beating an enemy the characters will gain experience points and level up which will be kept for further sessions. labelimagesubject
Obocchama-Kun  Tecmo1991 labelimageminimize
Pescatore  Sunsoft (Tierheit)1991[i]Pescatore[/i] is an Italian word that means [i]Fisherman[/i]

Latest known prototype dated 1991-8-22***Game description from [url=http://kingmike.emuxhaven.net/]KingMike's Translations[/url]:

This is an interesting puzzle game in the vein of Puyo Puyo and Columns. You can choose from various forms of sealife to pile up. Get four in a row and they disappear. The typical puzzle game deal. Though here, you must have two or more pieces connected, with the end pieces both the same color, but different than the middle two. This seems to be a small change, but it actually makes a pretty big challenge difference. You'll have to really break yourself of the Columns habit of stacking same colored pieces around the edge. Because, you'll quickly realize your screwed. Pretty interesting if you're a big puzzle game fan. Might be frustrating if you're not. Well, anyways, the unusual thing is that game this never actually came out. But thanks to the generosity of a website devoted to unreleased video games (since they give us games in ROM form (though the background infromation articles are grate), I'm not permitted to say who), we can play this game. The only thing really to translate was the rules that pop up after waiting at the title. Though as you may have gathered, this game was never actually finished. Take that in mind if the game randomly crashes or resets. I noticed random crashes, especially after some long chains and combinations. Maybe the game's mad your kicking ITS arse. :D
[cjlee001]
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Gemfire  Koei1991 labelimageminimize
Dai-2-Ji Super Robot Taisen  Banpresto (Banpresto;Winky Soft)1991Incomplete unofficial English translation available:
[[link:http://www.romhacking.net/trans/221/]]
[cjlee001]
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SD Gundam: Gachapon Senshi 4: NewType Story  Bandai;Yutaka (Toshiba EMI)1991 labelimageminimize
Navy Blue  I'Max (Use)1992 labelimageminimize
Sangokushi II: Haou no Tairiku  Namco1992 labelminimizeminimize
HeroQuest  Hasbro (Gremlin Graphics)1992The game's 'author', Chris Shrigley, has "released this game to the NES community".
[Zerothis]***Exactly the same as the famous strategic-fantasy board game, with the same characters, same monsters, same spells, same missions...

I downloaded it as a 'prototype game' but development seems completely finished, I didn't notice any bug or missing stuff. Maybe it was never released ?...
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JustBreed  Enix (Random House;Enix)1992Game description from [[link:http://stealth.romhack.net/ Stealth Translations]]:

Just Breed is a strategy-RPG for the Famicom that was released by Enix on December 15, 1992, making it one of the last RPG-ish games ever released for the Famicom, or so I've been told. It had some pretty advanced features for the time, such as B-button dash, extra sound channels, and a large font (the Japanese script even has a smattering of kanji, generally unheard of on the Famicom). Also, the characters were designed by Yuzo Takada, author of the manga 3x3 Eyes, though it's not like you'd be able to tell from the 16x16 character sprites. The game plays much like Fire Emblem or Shining Force, with the gimmick here (called the 'Team Spirits' system) being that your units are grouped into armies and must take all their actions together as one army, as well as stay close to their respective commanding officers. Between battles you get to explore a rather large number of towns, which provide entertaining and occasionally odd story events as well as a welcome respite from the monotony of that blasted overworld music.

Unofficial English translation available:
[[link:http://stealth.romhack.net/]]
[cjlee001]
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Puyo Puyo  Tokuma Shoten Intermedia (Compile)19931 player or 2 players.
[Zerothis]***Game description from [[link:http://www.romhacking.net Romhacking.net]]:

This is a nifty little game here. It's like Tetris or Columns, except a hundred times better :). Basically, Puyo fall from the top of the screen, and you have to match at least four of the same color to clear them. You can play it infinitely until you die ala Tetris and Columns, or you can play with certain goals, like trying to clear so many Puyo all at once, or to chain two clears together, etc. It's wicked fun, so try it out!

Unofficial English translation available:
[[link:http://agtp.romhack.net/ http://agtp.romhack.net]]
[[link:http://www.romhacking.net/trans/203/ http://www.romhacking.net]]
[cjlee001]
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Escape  Tom 72004 labelminimizeminimize
Block Out American Technos (Technos)2013 labelimageminimize
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